ACTIVED Games

Factory Defense

Factory Defense — ACTIVED Games

Build a factory, automate its production and defend it from enemy waves.

STATUS IN DEVELOPMENT
ACTIVED Games MAIN PROJECT

How it works

A factory that feeds the defense.

Build production lines, move resources and protect the base.

01Extract02Process03Automate04Defend

Factory Defense

Defend what you build.

Turrets, ammunition and enemy waves are still in development.

ACTIVED Games

The game loop.

Build a factory, automate its production and defend it from enemy waves.

ACTIVED Games

Game systems.

Implemented systems · In development

Implemented systems15
  • PLAYABLE Extractor
  • PLAYABLE Furnace
  • PLAYABLE Belts V1, V2 and V3
  • PLAYABLE Belt supports
  • PLAYABLE Splitter
  • PLAYABLE Merger
  • PLAYABLE Energy
  • PLAYABLE Energy cost
  • PLAYABLE Cables
  • PLAYABLE Storage
  • PLAYABLE Inventory
  • PLAYABLE Item pickup
  • PLAYABLE Crafting table
  • PLAYABLE Build menu
  • PLAYABLE Containers
In development12
  • EXPERIMENTAL Development generator
  • IN DEVELOPMENT Enemies attacking structures
  • IN DEVELOPMENT Belt reliability
  • IN DEVELOPMENT Turrets
  • IN DEVELOPMENT Ammunition
  • IN DEVELOPMENT Target selection
  • IN DEVELOPMENT Waves
  • IN DEVELOPMENT Visual presentation
  • PLANNED Trailer vertical slice
  • PLANNED Wave interface
  • PLANNED Saving
  • PLANNED Optimization

Production and defense

From factory to defense.

The factory extracts, moves and processes resources before defending the base.

ORE EXTRACTOR BELT FURNACE STORAGE DEFENSE
  1. The system's starting point: raw resources that activate the entire chain.

  2. Turns mineral nodes into steady flow, with energy cost and its own pace.

  3. Moves resources and exposes design bottlenecks.

  4. Processes materials within the production flow.

  5. Keeps resources available within the production flow.

  6. Connects production and defense. Turrets, ammunition and waves are still in development.

01 ORE

01 · Public activity

VISIBLE ACTIVITY, NOT STATIC PROMISES.

A custom calendar for real work: development sessions, research, identity, web and playable systems.

Activity log No public activity has been logged for this division yet.

Real ACTIVED GAMES sessions will appear here once they are published.

Current focus
Debugging belt reliability.
Next
Visual polish for the factory.
Target
Trailer vertical slice.

ACTIVED Games

Development.

What we are testing and building.

02 · Devlogs

PROCESS NOTES FROM THE BUILD.

Editorial entries about decisions, bugs, scope limits and project progress.

Roadmap

SHORT-TERM BUILD SEQUENCE.

Editable phases without fake dates: priority, status and visible next focus.

  1. Make sure resources move readably between extractor, belt, furnace and storage.

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